Prof Aphra Kerr

Sociology, Social Sciences Institute (MUSSI), ALL Institute,

Professor

TSI Building
2nd Fl
2.26
(01) 708 6140

Biography

Professor Aphra Kerr is based in the Department of Sociology and is a member of the Maynooth Social Sciences Research Institute (MUSSI) and the Assisted Living and Learning Institute (ALL) at Maynooth University.

She is a co-Principal Investigator with the SFI ADAPT Centre for Digital Content Technology, phase 2 (2021-2026), a multi-institutional national research centre in Ireland (https://www.adaptcentre.ie/). In ADAPT her research is focusing on AI Governance and Ethics as well as public engagement methodologies. She has a number of leadership roles in ADAPT including Science Lead of the TDG strand, challenge lead of A&R and Maynooth institutional lead. She is PI on two collaborative projects involving ADAPT and Dublin City Council/Smart Dublin (2022-2024): Smart D8 and Digital Twins.

Aphra is also a co-PI on the HEA/ Shared Island funded research project YouGAMSI (with Prof. John O'Brennan, MU and Dr. Paul Kitchin, UU) 2022-2024. This project is examining gambling marketing through live sport on the island of Ireland.

Aphra is co-PI on the Algowatch project funded by Creative Europe, 2023-2025. This project is examining how to extend media and information literacy to take account of emerging algorithmic and AI literacies.

Aphra is a co-PI on the Global Media and Internet Concentration Project funded by the Social Sciences and Humanities Research Council in Canada (2021-2026) and lead by Prof. D. Winseck of Carleton University, Canada, which is examining media and internet concentration data across 40 countries.

She is also on the management committee for Ireland of the GRADE Cost action - Grassroots of Digital Europe: from Historic to Contemporary Histories of Creative Computing (2022-2026).

Across these projects her research focuses on the design, governance and impact of digital media and technology in everyday life. Media technologies, and technologies as media, pervade every aspect of contemporary life in advanced societies, and play an increasingly important role in governing social and individual behaviour. It is critically important that we question the values that inform technological innovations, mitigate harms and improve their governance. Social scientists need to work in interdisciplinary teams to understand, educate and inform the design and use of next generation technologies.

Aphra is the author of two books on digital games published by Sage and Routledge respectively (2006 and 2017), was associate editor of the Digital Communication and Society three volume encyclopaedia (2015), and has published over 70 peer reviewed publications. Her journal articles have appeared in Big Data & Society, Critical Studies in Media Communication, Internet Policy Review, Information, Communication and Society, Media, Culture and Society, New Media and Society, Convergence, Surveillance and Society, International Journal of Cultural Policy, International Journal of Cultural Studies, European Planning Studies and Ethics and Information Technology.

Aphra's research on digital games was recognised with a Distinguished Scholar award from the international Digital Games Research Association in 2016 and she was elected to become a member of Academia Europaea in 2020.   
She was on the organising committee with colleagues from MU, TU Dublin and UCD of the Association of Internet Researchers 2022 and on the organising committee of IAMCR Dublin 2013. She is a member of the Media Literacy Network in Ireland and an invited advisory expert for the Pan European Game Information System (PEGI).

Aphra has over 25 years’ experience of lecturing at universities in Ireland, the UK and the United States. At MU she teaches undergraduate and postgraduate courses on media & society, technology & culture, Digital Societies, games and play, the datified society, and digital research methods. She co-designed and co-ordinated the MA in Sociology (Digital Societies).

Prior to coming to Maynooth in 2005, she worked as a postdoctoral research fellow at the Centre for Media Research at the University of Ulster in Northern Ireland, and at the Society, Technology and Media research centre at Dublin City University in Ireland working on projects relating to public service broadcasting policy, media literacy and digital inclusion. From 2001-2003 she was a Government of Ireland post-doctoral fellow working on the project Contemporary Digital Media: The Emergence of Digital Games. Her PhD (DCU, 2000) examined Ireland in the Global Information Economy: Innovation and Multimedia Content Industries with a focus on the barriers to innovation in global and local multimedia content services. During her PhD she spent six months as a European mobility fellow at UNU/INTECH in Maastricht, the Netherlands. Her MA (DCU, 1994, by research) examined lead users of an advanced telecommunications network called ISDN – which was quickly overshadowed by the internet! 

See info on publications at Google Scholar and many are available open access in the university's publication repository MURAL.

She can also be found on Linked In.

Research Interests

*Social expectations, ethics and governance of AI (digital media, smart cities)
*Industry and production studies of digital Games and digital media,
*Social impacts and regulation of the gambling industry
*Media work and media workers - including below the line
*Diversity, inclusion and social justice in media and tech, esp. gender.
*Public/civic Engagement in Science and Technology
*Human/Machine/Nature Relations in society


Research Projects

Title Role Description Start date End date Amount
ALGOWATCH PI Being written. This is the Creative Europe programme and it is not in the drop down menu below. 01/12/2023 30/11/2025 84915
Gambling in Ireland and Northern Ireland: mediatisation sport and PI 01/09/2022 31/08/2024 189655.87
Global Media and Internet Concentration Project Co-applicant, steering committee member, Ireland team Led by Professor Dwayne Winseck of the School of Journalism and Communications at Carleton University in Canada, the Global Media and Internet Concentration (GMIC) Project will involve 50 researchers over 30 countries for 7 years from 2021. The project asks: Are the media becoming more or less concentrated? Academics and partner institutions will collect and analyse industry data on telecoms, Internet and media industries including search engines, social media, online advertising, digital games, television, film, streaming video, newspapers, film exhibition, digital games and books. Aphra is part of the Ireland team of academics alongside Professor Paschal Preston and Dr. Roddy Flynn (both School of Communications, Dublin City University). She is also on the Executive Steering Committee, the Digital Media Industries Working group. The project was awarded $2.5 million CAN, with match funding of $2.5 million. The Irish team will initially get 24,000. 01/08/2021 31/07/2026 12.6

Post Doctoral Fellows / Research Team

Researcher Name Project Funding Body
Mani Dhingra DCC Smart Dublin Digital Twin
Jack Lehane DCC Smart Dublin D8
Tugce Bidav YouGaMSI
Eric Deibel ADAPT II

Book

Year Publication
2017 Kerr Aphra (2017) Global games: Production, circulation and policy in the networked era. New York: Routledge. [Link] [DOI]
2006 Kerr Aphra (2006) The business and culture of digital games: Gamework/gameplay. London: Sage. [DOI]

Edited Book

Year Publication
2015 Mansell, R., Ang, PH, Ballon, P., Braman, S., Grimshaw, D. J., Ivory, J. D., Kerr, A., Kleine, D., Steinfield, C., van der Graaf, S (Ed.). (2015) International Encyclopedia of Digital Communication and Society. United States: Wiley-Blackwell, [Link] [DOI]

Book Chapter

Year Publication
2023 Kerr, Aphra (2023) 'Economy' In: The Routledge Companion to Video Game Studies. New York : Routledge. [Link] [Full-Text]
2023 Kerr, Aphra (2023) 'Decodificando e Recodificando Game Jams e Espaços de Criação de Jogos Independentes para Inclusão' In: Economia da Cultura e Industrias Criativas. São Paulo, Brazil : Itaú Cultural Observatory. [Link] [DOI]
2021 Kerr, Aphra (2021) 'The Circulation Game: shifting production logics and circulation moments in the digital games industry' In: Digital Media Distribution. Portals, Platforms and Pipelines. New York : NYU. [Link] [Full-Text]
2021 Kerr, Aphra (2021) 'Before and After: Towards Inclusive Production Studies, Theories, and Methods' In: Game Prodution Studies. Amsterdam : Amsterdam University Press. [Link] [Full-Text]
2021 Kerr, Aphra (2021) 'Ireland' In: Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. Santa Barbara, CA : Greenwood (ABC-CLIO). [Link]
2021 Kerr, Aphra. (2021) 'Decoding and Recoding Game jams and Independent Game Making Spaces for Inclusion' In: Independent Videogames: Cultures, Networks, Techniques and Politics. London : Routledge. [Full-Text]
2021 Kerr, Aphra (2021) 'Foreword' In: Games and Play in the Creative, Smart and Ecological City. New York : Routledge. [Link]
2020 Kerr A. (2020) 'Decoding and recoding game jams and independent game-Making spaces for diversity and inclusion' In: Independent Videogames: Cultures, Networks, Techniques and Politics. [Full-Text]
2005 Kerr, A. (2005) 'New Media' In: Shaw, H(Eds.). The Irish Media Guide. Dublin : Gill and MacMillan.
2004 Kerr, A. (2004) 'Girls Just Want to Have Fun!' In: Oudshoorn, N., Rommes, Els and Sloten, I(Eds.). Strategies of Inclusion: Gender in the Information Society. Vol III: Surveys of Women’s User Experience. Trondheim : Norwegian University of Science and Technology.
2003 Kerr, A. (2003) 'Súil Eile. An Irish perspective on the mass media, technology and globalisation' In: Samatar, A(Eds.). Prometheus's Bequest: Technology and Change: Proceedings from the Macalester International Roundtable, 2002. Minnesota : Macalester College. [Full-Text]
2003 Kerr, A. (2003) 'Girls/Women Just Want to Have Fun: A Study of Adult Female Players of Digital Games' In: Copier, M, and Raessens, J(Eds.). Level Up: Proceedings from the first international conference of the International Digital Games Research Association. Utrecht [Full-Text]
2002 Kerr, A. (2002) 'Representing users in the design of digital games' In: Mayra, Frans(Eds.). Computer Games and Digital Cultures. Finland : University of Tampere. [Full-Text]
2002 Kerr, A. (2002) 'The business of culture. New media industries in Ireland' In: Peillon, M. and Corcoran, M(Eds.). Ireland Unbound. A Turn of the Century Chronicle. Dublin : Institute of Public Administration.
1999 Kerr, A. Preston, P. (1999) 'The Development of Multimedia in Ireland' In: Williams, R. & Slack, R(Eds.). Europe Appropriates Multimedia. A Study of the National Uptake of Multimedia in Eight European Countries and Japan. Trondheim : Norwegian University of Science and Technology.
1998 Kerr, A. (1998) 'Teaching Photography – A workshop on Thinking about, and Seeing Photographs' In: Banville, E., Mullery, M, Ui Eigeartaigh, A., Kendall, T., Shiel, L. (Eds)(Eds.). Conference Proceedings from Third European conference on Integrating Information and Communications Technology in the Curriculum. Dublin : Dublin City University.
2020 Kerr, Aphra and Savage, Joshua D. (2020) 'Hacking at the techno-feminist frontier – Gendered exclusion and inclusion in technology cultures' In: Producing Knowledge, Reproducing Gender: Power, Production and Practice in Contemporary Ireland. Dublin : UCD Press. [Link]
2019 Kerr, A (2019) 'Game Production Logics at Work: Convergence and Divergence' In: MAKING MEDIA: PRODUCTION, PRACTICES, AND PROFESSIONS. AMSTERDAM 1071 : AMSTERDAM UNIV PRESS. [Full-Text]
2016 Kerr, Aphra (2016) 'Recruitment, Work, and Identity in Community Management: Passion, Precarity, and Play' In: Virtual Workers and the Global Labour Market. UK : Palgrave MacMillan. [Link] [DOI] [Full-Text]
2013 Kerr A.; King-O'Riain R.; Titley G. (2013) 'Transnational media networks and the 'migration nation'' In: Migrations: Ireland in a global world. Manchester, UK : Manchester University Press.
2015 Kerr, Aphra and Ivory, J. (2015) 'Online Games' In: Mansell, R., Ang, PH., Kerr, A., Steinfield, C., van der Graaf, S., Ballon, P., Ivory, J. D., Braman, S., Kleine, D., Grimshaw, D. J.(Eds.). The International Encyclopedia of Digital Communication and Society . New Jersey : Wiley-Blackwell. [Full-Text]
2014 van Egeraat, C, O Riain, S., Kerr, A. (2014) 'Social and Spatial Structures of Innovation in the Irish Animation Industry' In: Global and Regional Dynamics in Knowledge Flows and Innovation. London : Routledge. [Full-Text]
2013 Kerr, A; King-O' Riain, R; Titley, G (2013) 'Transnational media networks and the 'migration nation'' In: MIGRATIONS: IRELAND IN A GLOBAL WORLD. MANCHESTER : MANCHESTER UNIV PRESS. [Full-Text]
2013 Kerr, A (2013) 'Space Wars: The Politics of Games Production in Europe' In: Gaming Globally: Production, Play and Place. BASINGSTOKE : PALGRAVE. [Full-Text]
2012 Kerr, Aphra (2012) 'The Irish and UK Videogame Industries' In: Zackariasson, P. Wilson, T(Eds.). The Video Game Industry: Formation, Present State and Future. New York : Routledge. [Full-Text]
2011 Titley, G; Kerr, A (2011) 'Polish Migrants and Media Transnationalism' In: GLOBALIZATION, MIGRATION AND SOCIAL TRANSFORMATION: IRELAND IN EUROPE AND THE WORLD. ALDERSHOT : ASHGATE PUBLISHING LTD.
2011 Kerr, A., De Paoli, S., Storni, C., (2011) 'Constructing the Role of Users in ICT Design ' In: Pierson, J., Mante-Meijer, E., and Loos, E.(Eds.). New Media Technologies and User Empowerment. Berlin : Peter Lang.
2011 Titley, Gavan, Dr Aphra Kerr (2011) 'Here, there and everywhere: Polish media transnationalism ' In: Fanning, B. and Munck, R(Eds.). Immigration and the Irish Experience of European and Global Transformation. Farnham : Ashgate.
2011 Kerr, Aphra (2011) 'Player production and innovation in online games - Time for new rules?' In: Crawford, G., Light, B. and Gosling, V(Eds.). Online Gaming in Context — The social and cultural significance of online games. Oxon : Routledge.
2011 Kerr, Aphra (2011) 'The Culture of Gamework' In: Deuze, M(Eds.). Managing Media Work. Thousand Oaks, CA : Sage. [Full-Text]
2010 Botvich, D., McGibney, J., Ostapenko, G., De Paoli, S., Kerr, A. and Keatinge, M. (2010) 'Integrating Players, Reputation and Ranking to Manage Cheating in MMOGs' In: FDG 2010: The 5th International Conference on the Foundations of Digital Games. California : ACM. [Full-Text]
2010 Kerr, A (2010) 'Beyond billiard balls: transnational flows, cultural diversity and digital games' In: GOVERNANCE OF DIGITAL GAME ENVIRONMENTS AND CULTURAL DIVERSITY: TRANSDISCIPLINARY ENQUIRIES. CHELTENHAM : EDWARD ELGAR PUBLISHING LTD. [Full-Text]
2009 Kerr, A., Brereton, P. and Kücklich, J. (2009) 'New Media: New Pleasures?' In: Gunter, B. Machin, D(Eds.). History of Audience Study. Volume 1. Media Audiences. SAGE Benchmarks in Communication. London : Sage Publications. [Full-Text]
2009 Kerr, A. and Riain, S. (2009) 'Knowledge Economy' In: Kitchin, R. & Thrift, N(Eds.). International Encyclopaedia of Human Geography. Oxford : Elsevier. [Full-Text]
2007 Kerr, A. (2007) 'From Boston to Berlin – Creativity and Digital Media Industries in the Celtic Tiger' In: Lovink, G. and Rossiter, N(Eds.). My Creativity Reader. Amsterdam : Institute of Network Cultures. [Full-Text]
2007 Kerr, A. (2007) 'Locating the Digital Games Industry in the New Media Environment' In: Sreedhar G V S(Eds.). The Gaming Industry - An Introduction. Hyderabad, India : Icfai Books.
2007 Charles, D., McNeill, M, McAlister, M. J. Kücklich, Kerr, A. Black, M. Moore, A. Stringer, K. (2007) 'Player-Centered Game Design: Player Modeling and Adaptive Digital Games' In: de Castell, de S Jenson, J(Eds.). Worlds in Play. International Perspectives on Digital Games Research. . New York : Peter Lang. [Full-Text]
2007 Kerr, A. (2007) 'Transnational flows: media use by Poles in Ireland' In: Horgan, J., O'Connor, B., and Sheehan, H(Eds.). Mapping Irish Media: Critical Explorations. Dublin : UCD Press. [Full-Text]
2006 Kerr, A. (2006) 'The Business of Making Games' In: Rutter, J. & Bryce, J(Eds.). Understanding Digital Games. London : Sage Publications. [Full-Text]
2006 Kerr, A. (2006) 'Spilling Hot coffee. Grand Theft Auto as contested cultural product' In: Garrelts, N(Eds.). A Strategy Guide for Studying the Grand Theft Auto Series. Jefferson : McFarland press. [Full-Text]
2006 Kerr A. (2006) 'The business of making digital games' In: Understanding Digital Games. [DOI] [Full-Text]
2010 Kerr, Aphra and Sean Ó Riain (2010) 'The Knowledge Economy' In: The Encyclopedia of Human Geography. : Elsevier.

Peer Reviewed Journal

Year Publication
2023 Pierson, J.; Kerr, A.; Robinson, S.C.; Fanni, R.; Steinkogler, V.E.; Milan, S.; Zampedri, G. (2023) 'Governing artificial intelligence in the media and communications sector'. Internet Policy Review, 12 . [Link] [DOI] [Full-Text]
2022 Kerr A.; Iliadis A. (2022) 'Independence: an introduction to the #AoIR2021 special issue'. Information Communication and Society, 25 (6):727-733. [Link] [DOI] [Full-Text]
2021 Hutchinson J.; Kerr A. (2021) 'Life (online): an introduction to the #AoIR2020 special issue'. Information Communication and Society, 24 (6):773-779. [Link] [DOI] [Full-Text]
2021 Vasiliu L.; Cortis K.; McDermott R.; Kerr A.; Peters A.; Hesse M.; Hagemeyer J.; Belpaeme T.; McDonald J.; Villing R.; Mileo A.; Capulto A.; Scriney M.; Griffiths S.; Koumpis A.; Davis B. (2021) 'CASIE - Computing affect and social intelligence for healthcare in an ethical and trustworthy manner'. Paladyn, 12 (1):437-453. [DOI] [Full-Text]
2020 Kerr Aphra, Barry Marguerite, Kelleher John D. (2020) 'Expectations of artificial intelligence and the performativity of ethics: Implications for communication governance'. BIG DATA AND SOCIETY, 7 (1). [Link] [DOI] [Full-Text]
2020 Kelleher, JD; Kerr, A (2020) 'Finding Common Ground For Citizen Empowerment in the Smart City'. Etica e Politica, 22 (2):33-61. [Link] [DOI] [Full-Text]
2019 Kerr, Aphra; Musiani, Francesca; Pohle, Julia (2019) 'Communication and internet policy: a critical rights-based history and future'. Internet Policy Review, 8 (1). [Link] [DOI] [Full-Text]
2017 O'Rourke, Cristin; Kerr, Aphra (2017) 'Privacy Shields for Whom? Key Actors and Privacy Discourses on Twitter and in Newspapers'. Westminster Papers In Communication &Amp; Culture, 12 :21-36. [Link] [DOI] [Full-Text]
2015 Keeffe L.; Kerr A. (2015) 'Reclaiming public space: Sound and mobile media use by teenagers'. International Journal of Communication, 9 (1):3562-3582. [Full-Text]
2015 Kerr, Aphra, Kelleher, J D (2015) 'The Recruitment of Passion and Community in the Service of Capital: Community Managers in the Digital Games Industry'. Critical Studies in Media Communication, 32 :177-192. [Full-Text]
2014 Kerr, Aphra (2014) 'Placing International Media Production'. MEDIA INDUSTRIES JOURNAL, 1 . [Full-Text]
2014 Kerr Aphra, De Paoli Stefano, Keatinge Max. (2014) 'Surveillant assemblages of governance in massively multiplayer online games: A comparative analysis'. Surveillance & Society, 12 (3):320-336. [Full-Text]
2013 van Egeraat, C, O Riain, S., Kerr, A. (2013) 'Social and Spatial Structures of Innovation in the Irish Animation Industry'. European Planning Studies, 21 :1437-1455. [DOI] [Full-Text]
2012 De Paoli, S. Kerr, Aphra (2012) 'L’agencement de la triche. Aborder la triche dans les MMORPG comme un imbroglio'. LA REVUE RÉSEAUX – COMMUNICATION – TECHNOLOGIE – SOCIÉTÉ, 30 :235-269. [Full-Text]
2012 Kerr, A; Cawley, A (2012) 'The spatialisation of the digital games industry: lessons from Ireland'. International Journal of Cultural Policy, 18 :398-418. [DOI] [Full-Text]
2012 De Paoli, S; Kerr, A (2012) 'On crimes and punishments in virtual worlds: bots, the failure of punishment and players as moral entrepreneurs'. Ethics and Information Technology, 14 :73-87. [DOI] [Full-Text]
2011 Kerr, A., Cawley, A. (2011) 'The spatialisation of the digital games industry: Lessons from Ireland '. International Journal of Cultural Policy, 15 . [DOI] [Full-Text]
2011 de Paoli S.; Gangadharan G.; Kerr A.; d'Andrea V. (2011) 'Toward trust as result. A transdisciplinary research agenda for the 'Future internet''. TripleC, 9 (2):702-714. [Full-Text]
2010 De Paoli, Stefano Kerr, Aphra (2010) 'We Will Always be One Step Ahead of Them. A Case Study on the Economy of Cheating in MMORPGs'. Journal of Virtual Worlds Research, 2 . [Full-Text]
2010 De Paoli, Stefano Kerr, Aphra (2010) 'The Assemblage of Cheating: How to Study Cheating as Imbroglio in MMORPGs'. THE FIBRECULTURE JOURNAL, . [Full-Text]
2009 Preston, Paschal, Kerr, Aphra, Cawley, Anthony (2009) 'Innovation and Knowledge in the Digital Media Sector. An information economy approach'. Information Communication and Society, 12 :994-1014. [DOI] [Full-Text]
2006 Kerr Aphra, Kuchlich Julian, Brereton Pat (2006) 'New media - New pleasures?'. International Journal of Cultural Studies, 9 (1):63-82. [DOI] [Full-Text]
2004 Delaney, D., Kerr, A. and Gallagher, D. (2004) 'Game for it?'. THE ENGINEER'S JOURNAL, 58 :244-249. [Full-Text]
2003 Kerr, Aphra & Flynn, Roderick (2003) 'Revisiting Globalisation through the Movie and Digital Games Industries'. Convergence, 9 . [Full-Text]
2003 Kerr, A. (2003) 'Live Life to the power of PS2. Locating the Games Industry in the New Media Environment'. Irish Communications Review, 9 . [Full-Text]
2001 Preston, P. & Kerr, A. (2001) 'Digital Media, the Nation State and Local Cultures: The development of multimedia content in Ireland'. Media, Culture and Society, 23 :109-131. [Full-Text]
2000 Kerr, Aphra (2000) 'Media Diversity and Cultural Identities. The Development of Multimedia ‘Content’ products in Ireland'. New Media and Society, 3 . [Full-Text]

Conference Publication

Year Publication
2023 Cañellas, Naira L; Kerr, Aphra; Vaughan, Brian (2023) Proceeding of the 33rd European Safety and Reliability Conference Building Resilient Governance Frameworks for Human-Robot Collaboration: Towards a More Interdisciplinary Understanding of Risk and Ethics in European Regulation Southhampton, 03/09/2023- 08/09/2023 [Link] [DOI]
2020 Barry, M; Kerr, A; Smith, O (2020) FAT* '20: PROCEEDINGS OF THE 2020 CONFERENCE ON FAIRNESS, ACCOUNTABILITY, AND TRANSPARENCY Ethics on the Ground: From Principles to Practice [DOI]
2010 De Paoli, S., Gangadharan, G., Kerr, A., D'Andrea, V., Serrano, M. Botvich, D. (2010) Proceedings of ALPIS, University of Trento (Italy),11-14 February 2010 . Sprouts: Working Papers on Information Systems, 10(8) Toward Trust as Result: An Interdisciplinary Approach [Full-Text]
2010 Botvich D.; McGibney J.; Ostapenko G.; De Paoli S.; Kerr A.; Keatinge M. (2010) FDG 2010 - Proceedings of the 5th International Conference on the Foundations of Digital Games Integrating players, reputation and ranking to manage cheating in MMOGs [DOI] [Full-Text]
2009 De Paoli S.; Kerr A. (2009) Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009 The cheating assemblage in mmorpgs: Toward a sociotechnical description of cheating [Full-Text]
2009 Serrano M.; Van Der Meer S.; Strassner J.; De Paoli S.; Kerr A.; Storni C. (2009) Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) Trust and reputation policy-based mechanisms for self-protection in autonomic communications [DOI] [Full-Text]
2009 De Paoli S. and Kerr, A. (2009) 4th Mediterranean Conference on Information Systems The Economy of Cheating in MMORPGs: A Case Study of Innovation [Full-Text]
2009 Kerr, A, De Paoli, S., Storni, C. (2009) The Good, the Bad and the Challenging. The user and the future of ICTs Rethinking the Role of Users in ICT Design: Reflections For the Internet Slovenia, [Full-Text]

Published Report

Year Publication
2021 Kerr, Aphra; O'Brennan, John, Vazguez Mendoza, Lucia (2021) Gambling Trends, Harms and Responses: Ireland in an International Context. Maynooth University, . [Link]
2021 Pierson, J., Robinson, C., Boddington, P., Chazerand, P., Kerr, A., Milan, S., Verbeek, V., Kutterer, C., Nerantzi, E., Catalina, I. (2021) AI4People 2020 AI in Media and Technology Sector: Opportunities, Risks, Requirements and Recommendations. Atomium EISMD, . [Link]
2020 Kerr, Aphra, Savage, Joshua D., Twomey-Lee, Vicky (2020) Decoding and Recoding Game Making Events for Diversity, Inclusion and Innovation. Maynooth University, . [Full-Text]
2020 Moody, Josh; Kerr, Aphra (2020) What's the Score? Surveying Game Workers in Ireland 2020. Financial Services Union and Game Workers Unite Ireland, . [Link] [Full-Text]
2010 Titley, Gavan, Kerr, Aphra and King O Riain, Rebecca (2010) Broadcasting in the New Ireland-Mapping & Envisioning Cultural Diversity Broadcasting. Broadcasting authority of Ireland, . [Link] [Full-Text]
2010 De Pavoli, S. Stornic C, Botvich (2010) Design & User Case Studies. TSSG Waterford IT, . [Link]
2009 Van Egeraat, C., O’Riain, S. and Kerr, A. (2009) Social and Spatial Structures of Collaboration and Innovation in the Knowledge Economy. Deliverable 11.2 for EU FP6 OPAALS Research Project (2009) Van Egeraat, C., O’Riain, S. and Kerr, A. (2009) Social and Spatial Structures of Collaboration and Innovation in the Knowledge Economy. Deliverable 11.2 for EU FP6 OPAALS Research Project. EU FP6, .
2009 Van Egeratt (2009) Socio-Spatial Structures of Knowledge Flow and Innovation in the Irish Biotech and Digital Media Industries- Final Report. EU, .
2009 Aphra Kerr and Anthony Cawley (2009) The Games Industry in Ireland 2009. Maynooth University, . [Link] [Full-Text]
2008 Van Egeraat, C. O’Riain, S. Kerr, A. Sarkar, R. Chatterjee, J., Stanley, J., Rivera León, L. and Passani, A. (2008) Van Egeraat, C. O’Riain, S. Kerr, A. Sarkar, R. Chatterjee, J., Stanley, J., Rivera León, L. and Passani, A. (2008) A Research Agenda for Bridging Digital Ecosystems to Regional Development and Innovation in the Knowledge Economy: A Preliminary Report. Deliverable 11.1 for EU FP6 OPAALS Research Project. EU FP6, .
2005 Aphra Kerr (2005) Media Literacy in Northern Ireland. University of Ulster, . [Full-Text]
2020 Kerr, A., O Brennan, J. and Mendoza Vazquez, L. (2020) 'Gambling: identifying International trends, approaches and responses. MURAL, .
2020 Vazquez-Mendoza, Lucia; Kerr, Aphra; O (2020) Gambling: Identifying international trends, approaches and responses. MUSSI, . [Link] [Full-Text]

Other Journal

Year Publication
2023 Moody, Joshua and Kerr, Aphra (2023) 'Review of Breda Gray, Luigina Ciolfi, and Aparecido de Carvalho, Made to Work: Mobilising Contemporary Worklives. 2020, Routledge: London' Acta Sociologica, . [Full-Text]

Blog

Year Publication
2020 Aphra Kerr (2020) Why have over a million Irish people downloaded the Covid-19 app?. Dublin: [Blog] [Link]
2020 Aphra Kerr (2020) We Expect Ethical Artificial Intelligence – Who will deliver it?. Dublin: [Blog] [Link]
2020 Aphra Kerr (2020) Why making that call is better than texting or tweeting. Dublin: [Blog] [Link]
2014 Kerr, Aphra, Shepherd, Tamara (2014) Indie/dependent – incubating indies in Dublin and Montreal. [Blog] [Link]
2012 Kerr, Aphra (2012) The Politics of Cultural Production. Cornell University: [Blog] [Link]
2012 Kerr, Aphra (2012) Game for Work. ireland: [Blog] [Link]

Book Review

Year Publication
2015 Kerr, Aphra (2015) Review of ‘Understanding the Media’ Eoin Devereux. Third Edition. Sage Publications. [Book Review] [DOI]
2007 Dr Aphra Kerr (2007) Review of Silverstone, R. (Ed.) (2005) Media, Technology and Everyday Life in Europe. From Information to Communication. [Book Review]
2006 Dr Aphra Kerr (2006) ‘Dungeons and Dragnets’ Review of Salen, K. and Zimmerman, E. (eds) 'The Game Design Reader', for Mute beta, available at http://www.metamute.org/en/Dungeons-and-Dragnets. [Book Review]
2004 Dr Aphra Kerr (2004) Review of Technology and In/Equality. Questioning the Information Society’, Wyatt, S. et al (Eds.)in Men and Masculinities. [Book Review]
2009 Kerr, Dr Aphra (2009) Review of Costall, A and Drier, O. (Eds) (2006) Doing Thing with Things. The Design of Everyday Objects. [Book Review] [Full-Text]
2008 Kerr, A (2008) Play between Worlds: Exploring Online Game Culture. LONDON: [Book Review] [DOI]
2008 Dr Aphra Kerr (2008) Review of ‘T L Taylor, (2006) Play Between Worlds: Exploring Online Game Culture’. [Book Review]

Conference Contribution

Year Publication
2022 Kerr, Aphra; Vasquez Mendoza, L (2022) Data Shadows and the Automation of Gambling in Europe AOIR22 Decolonising the Internet Dublin, 02/10/2022-05/11/2022.
2021 Kerr, Aphra; O'Brennan, John, Vazguez Mendoza, Lucia (2021) The [Deep] Mediatisation of Gambling in Ireland and the Individualization of Harms Sociological Association of Ireland annual conf, Atomised Solidarities, Together Apart online, 07/05/2021-08/05/2021.
2021 Kerr, Aphra; Moody, Josh (2021) Game Workers Unite Ireland: Making Data and Building ‘Collective’ Voice through Research Sociological Association of Ireland annual conf, Atomised Solidarities, Together Apart online, 07/05/2021-08/05/2021.
2020 Barry, Marguerite; Kerr, Aphra; Smith, Oliver (2020) Ethics on the Ground: From Principles to Practice ACM FAT* 2020 Barcelona, 29/01/2020-31/01/2020.
2020 Kerr, Aphra; Barry, Marguerite; Kelleher, John (2020) Expectations of AI and the Performativity of Ethics: Implications for Communication Governance Critical Perspectives on AI Ethics Edinburgh/online, 23/10/2020-.
2020 Kerr, Aphra (2020) How indie are independent game jams IndieCade Independent Festival of Independent Games online, 22/10/2020-24/10/2020.
2019 Kerr, Aphra (2019) Battle Royale: Videogames, Youth and Global Communication International Seminar on Global Communication: International Flows and Local Realities School of Communication Arts and Sciences, Pontificia Universidad Catolica del Peru (PUCP), Lima, Peru, 11/11/2019-13/11/2019.
2019 Kerr, Aphra (2019) Global Games as Industry and Culture: Platforms, Performance and Play. Invited Keynote Arts and Science, International Conference, Université Côte D’Azur, France Université Côte D’Azur, Nice, France, 27/11/2019-30/11/2019.
2019 Kerr, Aphra and Savage, Joshua D. (2019) Decoding and Recoding GameJams & Game Making Spaces for Inclusion ReFiG project annual conference Toronto, Canada, 07/11/2019-10/11/2019.
2019 Kerr, Aphra; Baranzoni, Sara; Fitzpatrick, Noel and Kelleher, John D. (2019) Understanding the anthropocene and imagining sustainable futures. Panel and citizen workshop The Real Smart City Casa de La Cultura, San Cristobal, Galapogas islands, Ecuador, 26/07/2019-.
2019 Kerr, Aphra (2019) Production Logics and the Smart City: is a critical therapeutic possible? ReaLsMs European project conference, University of the Arts Guayaquil, Ecuador, 14/07/2019-30/07/2019.
2019 Joshua D Savage and Aphra Kerr (2019) Re-Staging Design: Queering Informal Game Making Education Irish Game Based Learning Conference Cork, 27/06/2019-28/06/2019.
2019 Kerr, Aphra (2019) De-Brogramming App Studies Monday Night Seminar Series, McLuhan Centre for Culture and Technology University of Toronto, Toronto, Canada, 25/02/2019-.
2019 Aphra Kerr (2019) Integrating Technology and work Systems. How we can use advances in Technology to improve the future of work MIT Sloan and Higher Education Authority Dublin Castle, 10/01/2019-.
2018 Kerr, Aphra (2018) Spatial Reasoning: Code/spaces in Informal Education places Refiguring Innovation in Digital Games conference, Spaces and Places University of British Columbia, Vancouver, 24/10/2019-27/10/2019.
2018 Kerr, Aphra (2018) Ethics, AI & Inclusion Tech for Good Dublin, 28/07/2019-.
2018 Kerr, Aphra (2018) The Turn to Artificial Intelligence in governing communication online Workshop organized by the Alexander von Humboldt Institute (HIIG) and Access Now HIIG, Berlin, Germany, 20/03/2018-.
2018 Kerr, Aphra (2018) Diversity and Inclusion are serious games Second International Digital Games Research Conference IRIB University and The Iranian National Foundation of Video Games, Tehran, Iran, 30/11/2018-.
2017 Kerr, Aphra (2017) From Photography to Pokemon Go Women Techmakers Google Foundry, Dublin, 11/04/2017-.
2017 Kerr, Aphra (2017) Global Games: would you start from here? Galway Games Gathering GMIT, Galway, 17/09/2019-.
2011 Aphra Kerr (2011) Spatialisation and Mobile Labour in the Digital Games industry Presented at the Political Economy section of the IAMCR Istanbul, Turkey, 15/07/2011-.
2011 Aphra Kerr (2011) Digital Games as Cultural Industry? Does it matter? Panel convenor and chair, presented at the DiGRA bi-annual conference Utrecht School of Art, Hilversum, The Netherlands, 14/10/2011-17/10/2011.
2011 Aphra Kerr (2011) Globalisation and mobile labour in the Irish Games Industry:implications for policy Presented at the DiGRA bi-annual conference, Think, Play, Design, Utrecht School of Art Hilversum The Netherlands, 14/09/2011-17/09/2011.
2009 (2009) The Cheating Assemblage in MMORPGs: Toward a socio Presented at the Breaking New Ground: Innovation i Brunel, London, .
2009 (2009) Considering Cultural Diversity in Game Development Game Focus Germany, professional games industry co Hannover, Germany, .
2009 (2009) Rethinking the Role of Users in ICT Design: Reflec Paper accepted for presentation at 'Users as innov Copenhagen, . [Full-Text]
2009 (2009) Levels of Complexity: Cultural Diversity, Politics Presented at the Breaking New Ground: Innovation i Brunel, London, .
2009 (2009) Assessing cultural diversity and digital games Presented at the annual Sociology Association of I Waterford IT, Ireland, .
2008 (2008) Outsourcing Risk.’ Video Game Cultures and User Ge Presented at Association for Internet Research Copenhagen, .
2008 (2008) Discourses of Diversity Presented at the Sociology Association of Ireland UCG, .
2008 (2008) Encouraging the Production of Cultural Diversity i Governance of Online Worlds and Cultural Diversity University of Lucerne, Switzerland, .
2008 (2008) Where is the creativity in the Media Industries?’ Presented at the Irish Media Research Network conf NUIM, .
2008 (2008) Conceptualising Trust Irish Social Sciences Platform conferenc DCU, .
2019 Aphra Kerr and Joshua D Savage (2019) Spatial Reasoning: re-coding spaces for inclusive game making European Sociology Association biannual conference Manchester, 20/08/2019-23/08/2019.
2019 Delma Byrne, Aphra Kerr and Joshua D Savage (2019) Gender as a ‘Way of Doing’: The Case of CyberBullying in Ireland World Anti-Bullying Forum Dublin, 04/06/2019-06/06/2019.
2019 Barry, Marguerite, Aphra Kerr and Laura Grehan (2019) “Having our say”: Strategies for public engagement in responsible AI research and policy development CPT section of IAMCR Madrid, 06/07/2019-28/07/2019.
2019 Aphra Kerr and Joshua D Savage (2019) De-Coding Informal Code/Spaces for Inclusive Game Making Digital Games Research Association (DiGRA)annual conference Kyoto, Japan, 07/08/2019-.
2019 Aphra Kerr (2019) Cultural Production, platform logics and cultural diversity: insights from the Digital Games Industry Communciation and Cultural Digital Platforms, IAMCR post-conference Madrid, 12/07/2019-12/07/2019.
2019 Aphra Kerr (2019) Exploring ethics and values in data science training CPT section of International Association for Media and Communciation Research Madrid, 07/07/2019-12/07/2019.
2018 Kerr, Aphra (2018) Beyond Diversity: Towards an Ethics of Inclusion Media Industries: Current Debates and Future Directions Kings College London, 18/04/2018-20/04/2018.
2017 Cristin O'Rourke and Aphra Kerr (2017) Privacy Shields for Whom? Key Actors and Privacy Discourses on Twitter and in Newspapers IAMCR, CPT Section, Cartagena, Columbia Cartagena, Columbia, 16/07/2017-22/07/2017.
2017 Aphra Kerr (2017) Towards Comparative Game Industry and Production Studies: Beyond the global DIGRA UK Salford, UK, 05/05/2017-05/05/2017.
2017 Kerr, Aphra, Barry, Marguerite and Kelleher, John D. (2017) Public discourse and private practice in data science work: Ethical, social and contextual issues ‘Digital Democracy Symposium’, European Communication Research and Education Association Södertörn, Sweden, 10/11/2017-11/11/2017.
2016 Aphra Kerr (2016) Production Logistics in Digital Games Presented at the DIGRA/FDG conference Dundee, Scotland, .
2016 Aphra Kerr (2016) Production Logics and the Digital Games Industry IAMCR Political Economy Leicester, UK, 26/07/2016-31/07/2016.
2015 Aphra Kerr (2015) The Recruitment of Passion and Community in the Service of Capital: Online COmmunity Managers in the Surveillant Assemblage IAMCR CPT Section Montreal, Canada, 12/07/2015-16/06/2016.
2015 Aphra Kerr (2015) Emotional Work in the Global Games Industry: Passion, Precarity and Play Presented at Consoel-ing Passions Dublin, 18/06/2015-20/06/2015.
2014 Aphra Kerr and Dr John Kelleher and Katatrina Vesikko (2014) Occupational Implications of Games as a Service: The Invisible Work of Community Managers Presented at the Dynamics Virtual Work: The Transformation of Labour in a Global Digital Economy, Conference University of Hertfordshire, 03/09/2014-05/09/2014.
2014 Aphra Kerr and Edward Sugden (2014) Discourses Around Video Games within Newsprint Media in the USA and Ireland between 2001 to 2014 Presented at the Pictilin, Creative Media Conference Dundalk Institute of Technology, Ireland, 03/11/2014-.
2014 Aphra Kerr, John D. Kelleher and Katarina Vesikko (2014) Games as a Service: The Invisible Labour of Community Managers Presented at the Pictilin, Creative Media Conference Dundalk Institute of Technology, Ireland, 03/11/2014-.
2014 Aphra Kerr and Raymond Payne (2014) Orchestral Manoeuvres in the Dark- the evolution of creation and creativity between DJ and audience Presented at the Pictilin, Creative Media Conference Dundalk Institute of Technology, 03/11/2014-.
2013 Aphra Kerr (2013) Towards Creative Autonomy:Tactics for Survival Part of the Strategies and Tactics for Promoting Indie Game Design Panel, Association for Internet Research Denver, Colorado, USA, 23/10/2013-28/10/2013.
2013 Aphra Kerr (2013) Governing Games- Economic Technological and Policy Issues Presented at the Communication Technology division of the International Media Communications Research Conference Dublin Ireland, .
2013 Aphra Kerr and Linda O'Keefe (2013) Mobilising the City? Teenagers and mobile sound technologies in urban city spaces Presented at the Community Communications division of the International Media and Communications Research conference Dublin Ireland, .
2012 Aphra Kerr, Sal Humphreys, Mira Burri and Greg Lastowka (2012) Governing Games [in the public interest]- Social, Economic and Policy Issues Panel convenor and chair, at the Association for Internet Research Salford, Manchester, UK, .
2011 Aphra Kerr (2011) Globalisation and Mobile Labour in the Digital Games Industry: Implications for policy Presented at the Game Behind the Video Game. Business, Regulation and Society in the Games Industry Rutgers University, New Brunswick, New Jersey, USA, 09/04/2011-.
2011 Aphra Kerr, De.Paoli S. and Keating, M. (2011) Human and Non-Human Aspects of Governance and Regulation of MMOGs Presented at A Decade in Internet Time: Symposium on the Dynamics of the Internet and Society;iCS and Oxford Institute Oxford University UK, 21/09/2011-21/09/2011.

Thesis

Year Publication
2000 Dr Aphra Kerr (2000) Ireland in the Global Information Economy: Innovation and Multimedia Content Industries. Dublin City University: [Thesis]
1995 Dr Aphra Kerr (1995) The Use of Communication Technologies and the Potential Adoption of the Integrated Services Digital Network (ISDN) in the Irish Media and Information Industries. [Thesis]

Technical Publication

Year Publication
2009 Kerr, A. and Cawley, A. (2009) The Games industry in Ireland 2009. [Technical Publication] [Full-Text]

Working Paper

Year Publication
2005 White, A., Messenger Davies, M., Hill, A., and Kerr, A. (2005) The Future of the BBC. [Working Paper]
2004 Dr. Aphra Kerr (2004) Media Literacy in Northern Ireland. [Working Paper] [Full-Text]
2004 Kerr, A., Brereton, P., Kücklich, J. and Flynn, R. (2004) New Media: New Pleasures?. [Working Paper] [Full-Text]
2003 Dr Aphra Kerr (2003) Girls/Women Just Want to Have Fun. [Working Paper]
2002 Dr Aphra Kerr (2002) Loading…Please Wait. Ireland and the Global Games Industry. [Working Paper] [Full-Text]
1997 Preston, P and Kerr, A (1997) The Social Shaping of Multimedia in Ireland. Actors, Networks and Relationships. [Working Paper]
1994 Preston, P and Kerr, A. (1994) The Use and Adoption of ISDN and other Communication Technologies in the Irish Media and Cultural Industries. [Working Paper]
2009 De Paoli, S., Kerr, A. and Storni, C. (2009) The sociology of trusted systems: the episteme and judgment of a technology. [Working Paper] [Full-Text]
1996 Kerr, A. (1996) The Evolution of Science and Technology Policies in Ireland, 1963-1995. Issues and Responses. [Working Paper]
2009 Van Egeraat, C., O’Riain, S. and Kerr, A. (2009) Social and Spatial Structures of Collaboration and Innovation in the Irish Biotech and Digital Media Industries. Maynooth: [Working Paper]
2009 Van Egeraat, C., Ó Riain, S. and Kerr, A. (2009) Socio-Spatial Structures of Knowledge Flow and Innovation in the Irish Biotech and Digital Media Industries. [Working Paper] [Full-Text]
2008 De Paoli, S. and Kerr, A. (2008) Conceptualising Trust : A Literature Review. [Working Paper] [Full-Text]
Certain data included herein are derived from the © Web of Science (2024) of Clarivate. All rights reserved.

Professional Associations

Description Function From / To
International Association for Media and Communication Research Chair of the Communication Policy & Technology section 01/08/2016 - 31/07/2019
European Sociology Association Member 01/08/2018 -
International Association for Media and Communciations Research Vice-chair Communication Technology & Policy section 01/08/2012 - 31/07/2016
Association for Internet Researchers Member 01/01/2012 -
Sociology Association of Ireland Member 01/01/2006 -
Digital Games Research Association Founding member 01/09/2003 -

Honors and Awards

Date Title Awarding Body
14/12/2022 ADAPT Education & Public Engagement Research Excellence Award ADAPT
01/09/2020 Member Academy of Europe, Film Media and Visual Studies section The Academie of Europe/ Academia Europaea
01/02/2019 IASH-SSPS Research Fellowship, University of Edinburgh University of Edinburgh
01/09/2016 Distinguished Scholar Award Digital Games Digital Games Research Association
01/01/2011 Teaching and Learning Innovation Project Award : Maynooth University Maynooth University
01/01/2011 Visiting Scholar in Culture & Communication, University of Pennsylvania Annenberg School for Communication, University of Pennsylvania
01/01/2001 Government of Ireland Postdoctoral Fellow, Dublin City University Irish Research Council
01/10/1995 European PhD moblity fellowship, UNU/INTECH, the Netherlands United Nations University & EU
01/01/1993 Irish American Partnership Postgraduate Fellowship Irish American Partnership Scholar Programme

Committees

Committee Function From / To
Maynooth University International Education Committee Faculty Member 03/02/2020 -
AoIR local organising committee Scientific programme, local conference and final conference dinner logistics, planning and delivery. 09/01/2022 - 06/11/2022
Maynooth University Research Committee Faculty representative 03/02/2020 - 01/09/2022
Maynooth University Research Committee Member 01/01/2016 - 31/01/2019
MU, Social Sciences Research Ethics Sub-Committee Sociology representative 01/09/2009 - 31/08/2011
AOIR Local Organising Committee Scientific programme, Conference organisation and logistics, session chairing and editing conference journal special issue 01/11/2019 - 31/10/2020
European Communication Policy Research - EURO-CPR Organisation Committee 01/09/2010 - 01/03/2013

Employment

Employer Position From / To
University of Pennsylvania Visiting Lecturer 03/01/2011 - 31/05/2011
Maynooth University Professor 01/09/2005 -
University of Ulster Research Fellow 01/09/2004 - 31/08/2005
Dublin City University Postdoctoral Fellow 01/02/2000 - 30/04/2004
Dublin City University Lecturer 01/02/1998 - 30/05/2001
Griffith College Lecturer 01/09/1994 - 01/07/1998
United Nations University European Research Fellow 01/09/1995 - 30/04/1996

Education

Start date Institution Qualification Subject
DCU PhD
DCU BA
DCU MA (by research)

Other Activities

Description
PEGI is the age and content information rating system for digital games across Europe. I was invited to join the experts group at the end of 2014. The Experts Group is a committee of approximately 10 people that consists mainly of academic experts, PEGI administrators (due to daily practical expertise) and video game publishers (specifically age rating specialists). Its role is to discuss any problematic detail of the rating system and to solve issues that were raised by the administrators or the PEGI Management Board.
Scientific Advisory Board (SAB) member, Centre of Excellence in Game Culture Studies, appointed by the Research Council for Culture and Society at the Academy of Finland. Director: Frans Mayra, Universities of Tampere, Jyväskylä and Turku, 2018-2025.
Advise Foroige in Ireland on the development and deployment of an Online safety education programme for aimed at teenagers and youth.

Editorial / Academic Reviews

Amount Role From / To
Popular Communication Member of the Editorial Board 08/01/2006 -
MEDIA INDUSTRIES JOURNAL Member of the Editorial Board 08/01/2014 -
Social Media + Society Member of the Editorial Board 08/01/2015 -

Outreach Activities

Organisation Type Description
Foroige Civic Society Advisory Board for the Connect Safely Programme. [Link]
Media Literacy Ireland Civic Society An initiative of the Broadcasting Authority of Ireland to bring together a range of stakeholders to run media literacy events in Ireland. [Link]
Pan European Game Information System Industry Expert Advisor to the games industry content and age classification system for all game systems across Europe. [Link]
ADAPT Centre Civic Society Moderator of ‘Citizens' Think-in on Artificial Intelligence, Privacy and Civil Liberties’ Discussion moderator. Open to the public. Part of Science Week and in collaboration with ADAPT - the Global Centre for Digital Content Technology. [Link]

Teaching Interests

Currently Lecturing :
  • Understanding Digital Societies (MA) 
  • Media and Society (UG, 2nd year),
  • Technology and Culture (UG, 3rd year)
  • Special Topics Thesis supervision class (3rd year) Appy Lives: Mobile Apps and Dataveillance
Previously: 
  • Political Economies and Cultures of the Internet (MA)
  • Craft and Logics of Doing a PhD (PhD)
  • Special Topic Thesis Class: Networked Media & the Quantified Self (UG)
  • Advanced Digital Research Methods (MA), 
  • Special Topics Thesis Class - Games and Play;
  • The Sociological Imagination: Culture and Everyday Life (UG), 
  • Fieldwork research methods (UG), 
  • Globalisation and the Media (MA), 
  • Online Research Methods (MA), 
  • Critical Issues in Digital Games (MA), 









Current Students

Student Name Degree Supervision
YUENING LI RESEARCH PH.D. (10)
MS I.N. MAVRLJA RESEARCH PH.D. (10)

Recent Students

Graduation date Name Degree
2022 Joshua Moody PhD
2019 Jim Murphy PhD
2016 Oskar Milik PhD
2015 Jean Hogarty PhD
2014 Linda O'Keeffe PhD
2010 Max Keatinge MLitt

Internal Collaborators

Name Company Role Country
John O Brennan Sociology & Politics. Maynooth University Co-PI YouGamSI research project Ireland
Rudi Villing Engineering, Maynooth University PhD training and research collaboration Ireland
Deirdre Desmond Psychology & ALL institute, Maynooth University PhD training and research collaboration
Jane Gray Sociology, Maynooth University Research collaborator Ireland
Seán Ó Riain Sociology, Maynooth University Research and PhD co-supervision Ireland
Delma Byrne Sociology, Maynooth University Co-PI Ireland
Rebecca King O'Riain Sociology, Maynooth University Research Ireland

External Collaborators

Name Role Country
Prof. David Lewis, TCD PI ADAPT centre Ireland
Dr. Marguerite Barry, University College Dublin Research collaborator Ireland
Prof. Preston, Paschal, (Emeritus) Dublin City University Co-PI, GMICP project Ireland
Prof. Stefano De Paoli. University of Dundee, Abertay Research, conference organisation, proposal writing. United Kingdom
Dr. Paul Kitchin, University of Ulster (Belfast) Co-PI United Kingdom
Prof. Dwayne Winseck, Carleton University PI Canada
Dr. Roddy Flynn, Dublin City University Co-PI, GMICP project Ireland
Dr. Chiara Levi, TU Dublin PI on CISC project Ireland
Prof. Jo Pierson, Vrije Universiteit Brussel (VUB) and University of Hasselt Co-author, proposal writing Belgium
Prof. Frans Mayra, Centre of Excellence in Game Cultures,University of Tampere Co-author Finland